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package bground.collisions;


import external.golden.gamedev.object.Sprite;
import external.golden.gamedev.object.collision.BasicCollisionGroup;

/**
 *
 * @author s6_kustan_e
 */
public class BulletFieldCollision extends BasicCollisionGroup {

    public BulletFieldCollision() {
        super();
    }


    @Override
    public void collided(Sprite bullet, Sprite field) {
        bullet.setActive(false);
        System.out.println("Bullet just died from headbang. " + field.toString());
    }


}
